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Roger Soros
Science and Trade Institute Caldari State
0
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Posted - 2011.11.18 22:41:00 -
[1] - Quote
Few ideas about how a cap can move into high sec - supers still not allowed into high sec - you cannot drive them and stay into an npc corp - If you get concorded you never receive the insurance payout - you still unable to use gate - you still unable to light up cyno - they move around with an npc owned jump bridges network; this network give access based on standing so if you don't have +10 you can't enter a 1.0 system, and you need at last +5 to use an npc bridge, also you need to pay a fee for each jump lets say 100M to a max distance jump. - triage,siege and industrial modules, if used into a system >= 0.5 not only consume the normsl fuel but also they need an autorization that work in the same way of the certificates used for hig sec pos.
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Roger Soros
Science and Trade Institute Caldari State
1
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Posted - 2011.11.19 13:57:00 -
[2] - Quote
Emperor Salazar wrote:Roger Soros wrote:Few ideas about how a cap can move into high sec - supers still not allowed into high sec - you cannot drive them and stay into an npc corp - If you get concorded you never receive the insurance payout - you still unable to use gate - you still unable to light up cyno - they move around with an npc owned jump bridges network; this network give access based on standing so if you don't have +10 you can't enter a 1.0 system, and you need at last +5 to use an npc bridge, also you need to pay a fee for each jump lets say 100M to a max distance jump. - triage,siege and industrial modules, if used into a system >= 0.5 not only consume the normsl fuel but also they need an autorization that work in the same way of the certificates used for hig sec pos.
No?
why no?
I don't see the problem about carriers, dreads and rorqual entering high sec. with my ideas |

Roger Soros
Science and Trade Institute Caldari State
4
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Posted - 2011.11.20 09:27:00 -
[3] - Quote
Honestly can you explain why no? Currently the only thing that become more easy if you allow caps into high sec is pos bashing, and somewhat mining op; but if you balance this advantage with a concrete cost you can de facto limit their use. |

Roger Soros
Science and Trade Institute Caldari State
4
|
Posted - 2011.11.20 12:51:00 -
[4] - Quote
Keras Authion wrote:Carrier repairs? (Neutral) logistics give enough trouble today for a typical high sec wardec. How about a carrier or a few?
Practically 100% safe trading in a jump-capable carrier. How many battleships do you need to gank one?
Set fighters to assist L4 missions. LP prices drop even further thanks to faster mission completion speed.
Just carriers are able to make anything new players can try useless. Add the ability to swat POSes easily with dreads and further mining improvements with the rorqual and the following mineral price crash thanks to more supply and we have a very new player-unfriendly system in place. You'd practically have to own a capital if you wanted to do anything more than minimum wage work.
neutral remote repair is clearly a bug this should never be allowed to begin with and if i remember correctly they fix it in crucible
safe trading? if they move stuff in a carrier you gank them in dread, carrier aren't mom you can wd them, beside they pay alot more and move way less stuff than today.
are you sure that fighters can warp inside a mission with acceleration gate? if yes this is another bug and need to be addressed.
mining in high sec is not that profitable even today, due to the fact that the precious mineral is only in null or WH, beside if you use a rorqual and use the industrial core into an high sec it not only consume fuel but it need a certificate like authorization that make it more costly.
high sec pos are just to secure today, you ever tried to take down a large faction pos decently fitted with only bs? It take ages and beside the fact that dreads make it more easy you pay alot to move and use them. |

Roger Soros
Science and Trade Institute Caldari State
4
|
Posted - 2011.11.20 15:12:00 -
[5] - Quote
neutral remote rep is an workaround used to prevent aggro mechanic and concord punishment, the fact that this not adressed don't mean that is "working as intended"
so basically why gank an hauler should be easy? i only see this as an escalation that make hauling valuable stuff/gank hauler with valuable stuff in their cargo more costly
acceleration gate are here to prevent some ships to enter a mission and make it too easy, if a carrier is not allowed inside a mission how the main weapon can?
mining remain not profitable because the advantage to use the rorqual is balanced by the incresed cost of running one on empire
Again caps in high sec just only mean that there is an escalation on the warfare it's nothing to be afraid
Sincerely i always find it hilarious how everytime someone propose an idea that put some risk on living or running business in the little high sec garden, there is so much hate. |

Roger Soros
Science and Trade Institute Caldari State
4
|
Posted - 2011.11.20 15:46:00 -
[6] - Quote
Cost is a balance factor, in the case of supers and titans it simply wasn't keeped in line with the increase of income that the sov changes have done. |

Roger Soros
Science and Trade Institute Caldari State
4
|
Posted - 2011.11.21 11:09:00 -
[7] - Quote
I think that i'm not explain myself well, i too think that if caps were introduced without some enforced iron rules they simply become another layer of protection for the High Sec but as i have stated in my first post if you introduce them in the right manner you can open the empire to a whole new type of warfare or an escalation; I think that one the main reason because so many fellows remain in high sec is the lack of caps warfare if you change that in the right way i think that alot of peoples will move into null.
On the last not for me cost is a balance factor when you ear "its so rare because it cost so much, and because its so rare its powerfull" |
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